🪬Progress Shapes Access
15.09.2025 00:51
Experience gradually builds up through activity, leading to new levels and titles. Titles act as markers of different stages, while levels show the scale of accumulated progress. Together they create a visible path of growth, where each step reflects advancement in the community.
The shop is directly connected to this structure. Ordinary items are always available, but certain products are marked as special. Access to them is possible only after reaching a specific level or holding a particular title. A mug may become visible starting from level fifteen, while a polo could require the Guardian title. Product availability is therefore not fixed but depends on the stage already reached.

When progress continues and a new level or title is unlocked, some earlier items may disappear from the personal shop view. This creates a shifting catalog that changes along with growth. At the same time, those earlier goods are not lost forever. Any item restricted by level or title can still be obtained as a gift from friends who currently hold the required stage. In this way, the system creates an exchange: later stages bring new opportunities, while earlier stages remain accessible through community support.
Levels and titles thus serve two purposes at once. They mark progress as abstract milestones and also shape what the shop can offer. The result is a dynamic store that evolves together with accumulated experience. Each stage has its own unique items, and each transition forward opens a new set of possibilities while keeping older ones within reach through gifts and cooperation.

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